source:
trunk/workshop-routing-foss4g/web/proj4js/lib/projCode/sterea.js
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Revision 76, 1.6 KB checked in by djay, 13 years ago (diff) | |
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1 | |
2 | Proj4js.Proj.sterea = { |
3 | dependsOn : 'gauss', |
4 | |
5 | init : function() { |
6 | Proj4js.Proj['gauss'].init.apply(this); |
7 | if (!this.rc) { |
8 | Proj4js.reportError("sterea:init:E_ERROR_0"); |
9 | return; |
10 | } |
11 | this.sinc0 = Math.sin(this.phic0); |
12 | this.cosc0 = Math.cos(this.phic0); |
13 | this.R2 = 2.0 * this.rc; |
14 | if (!this.title) this.title = "Oblique Stereographic Alternative"; |
15 | }, |
16 | |
17 | forward : function(p) { |
18 | p.x = Proj4js.common.adjust_lon(p.x-this.long0); /* adjust del longitude */ |
19 | Proj4js.Proj['gauss'].forward.apply(this, [p]); |
20 | sinc = Math.sin(p.y); |
21 | cosc = Math.cos(p.y); |
22 | cosl = Math.cos(p.x); |
23 | k = this.k0 * this.R2 / (1.0 + this.sinc0 * sinc + this.cosc0 * cosc * cosl); |
24 | p.x = k * cosc * Math.sin(p.x); |
25 | p.y = k * (this.cosc0 * sinc - this.sinc0 * cosc * cosl); |
26 | p.x = this.a * p.x + this.x0; |
27 | p.y = this.a * p.y + this.y0; |
28 | return p; |
29 | }, |
30 | |
31 | inverse : function(p) { |
32 | var lon,lat; |
33 | p.x = (p.x - this.x0) / this.a; /* descale and de-offset */ |
34 | p.y = (p.y - this.y0) / this.a; |
35 | |
36 | p.x /= this.k0; |
37 | p.y /= this.k0; |
38 | if ( (rho = Math.sqrt(p.x*p.x + p.y*p.y)) ) { |
39 | c = 2.0 * Math.atan2(rho, this.R2); |
40 | sinc = Math.sin(c); |
41 | cosc = Math.cos(c); |
42 | lat = Math.asin(cosc * this.sinc0 + p.y * sinc * this.cosc0 / rho); |
43 | lon = Math.atan2(p.x * sinc, rho * this.cosc0 * cosc - p.y * this.sinc0 * sinc); |
44 | } else { |
45 | lat = this.phic0; |
46 | lon = 0.; |
47 | } |
48 | |
49 | p.x = lon; |
50 | p.y = lat; |
51 | Proj4js.Proj['gauss'].inverse.apply(this,[p]); |
52 | p.x = Proj4js.common.adjust_lon(p.x + this.long0); /* adjust longitude to CM */ |
53 | return p; |
54 | } |
55 | }; |
56 |
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